

How you spend your points is up to you, and there is a "standard" archetype to build with not too high costs on anything if you need to make something different. You have a few archetypes to pick from, each giving a range of ability costs and increments by level. Well, there are, but at the same time there aren't. But as it's very open you can get quite everything you wish if your group is friendly and not entirely comprissed of idiots. It's very "don't do that or i take my DM stick and beat you with it" inclined, that's true. The game is very dinamic, high-powered (you can have spells to undo aspects of creation, jump a building roof 5 stores high) and whatnot. I still have to get my hands on this book.
ANIMA BEYOND FANTASY RPG CORE RULEBOOK MANUAL
The bestiary + extra races and rules (Monster manual like, includes rules for mass combat and a couple more needed things)

Want to shoot kamehameha at your opponents at lvl 1? With the basic you can, with this you can, and much much more.Īrcana Exxet: Magic/Psi powers. If you want to create a DBZ/anime style character, this expands on the basic book a lot. Extra rules, advantages, and a little adventure. Has rules for almost everything, from creating techniques to monster creation)ĭM screen + small book. If you are playing Anima, they are worth it, if you can stand the anime style illustrations.Ĭore Exxet (basic book, you can get by with just this. Oh, I forgot so I must add this: the books are wonderfully done, much better than the D&D ones, and in my country even cheaper.

Well I thought I'd better drop by, as I have been DMing Anima for a few years now.
